game design & development
This page features examples of my game design and development projects, comprised mostly of a mixture of jam games and university assignments. All the games shown here are downloadable and playable.
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A visual novel/point-and-click drama/mystery game, Black Cherry follows Renée as she uncovers family secrets and navigates painful truths, making or breaking her relationship with her estranged twin sister, Lilian, along the way. I was sole developer on the project, responsible for writing, art, programming, and design. Intended as a vertical slice/proof-of-concept.
BLACK CHERRY (2020) (University Project)
THE ROOTS (2021) (Global Game Jam)
A whimsical fantasy game about finding friends and living with disabilities. Currently very unfinished, but we're considering returning to it someday. Made for 2021's Global Game Jam for the theme "Lost & Found", with myself on writing, design and programming duty, and art courtesy of my friend and frequent collaborator Luke King.
Playable Prototypes
Design Documents


WATER RAFTING (2020)
Design document for a hypothetical water rafting system involving crafting mechanics. Intended for an open-world action RPG set in prehistoric times.
UNDERHOME (2018) (Ludum Dare 43)

There’s a hole in your stomach only socks can satisfy! Made for Ludum Dare 43, Underhome is a game about gobbling up "sockses" and avoiding scary "hoomans". We were inspired by the works of Terry Pratchett and Luke's love of tardigrades. I was responsible for art, writing and design, while Luke King was co-designer and programmer.

ONE WAY TICKET (2020) (Ludum Dare 47)
A classic pipe-rotating puzzle game, One Way Ticket interpreted the theme of LD47—"stuck in a loop"—on two levels: spirits trapped in a loop of life, death, and reincarnation, while being literally stuck in some loopy afterlife tubes. I was the artist and co-designer for the game and Luke King was my fellow designer and programmer.
THE LIZARD IN THE OWL'S NEST (2020) (Ludum Dare 46)

Responding to the theme "keep it alive", The Lizard in the Owl's Nest is a pattern-memorisation game about an owl and a very hungry lizard. Features a secret ending lovingly inspired by Crywank's "The Lizard and the Sock". I was responsible for art and design, while Luke King was on design and programming duty.
E-0N (2020) (Global Game Jam)

Space has a junk problem, and E-0n is here to fix it! Responding loosely to the theme of "repair", E-0n has the player amass space scraps with the goal of eventually transforming into a glorious trash moon. Luke King was our programmer and designer, while I was artist and co-designer.
POTION PANIC! (2019) (University Project)

Potion Panic! was a group university project. We exhibited it at the Norwich Games Festival in 2019, and it was shortlisted for the Grads in Games "Student Game" Award in 2020. The team consisted of myself and Valeria Graff as co-designers and programmers, Emma Haephrati and Nikki Rose as 2D, UI & concept artists, and Sean Fox and Loryn Hunt as 3D artists.
ROLE: Writer, programmer, designer
SOFTWARE: Twine
ROLE: Artist, designer
SOFTWARE: Unreal Engine 4, Photoshop, Illustrator, Clip Studio
ROLE: Writer, programmer, designer, artist
SOFTWARE: Unreal Engine 4, Photoshop, Clip Studio, Final Draft, Excel
ROLE: Artist, designer
SOFTWARE: Unreal Engine 4, Clip Studio, Photoshop
ROLE: Designer, 2D & 3D artist
SOFTWARE: Unreal Engine 4, Clip Studio, Photoshop, Maya, Substance Painter
ROLE: Designer, programmer
SOFTWARE: Unreal Engine 4, Excel
ROLE: Designer, 2D & 3D artist, writer
SOFTWARE: Unreal Engine 4, Clip Studio, Photoshop, Maya, Substance Painter
STRIKETHROUGH (2019)


Strikethrough was my winning entry for the D&AD New Blood Awards. The brief, set and judged by Rare & Xbox, was to design "a game that helps players create stories together".