games writing & narrative design
This page features examples of my narrative design and games writing work, ranging from character-driven dramas and fantastical comedies to more experimental and personal pieces.
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A visual novel/point-and-click drama/mystery game, Black Cherry follows Renée as she uncovers family secrets and navigates painful truths, making or breaking her relationship with her estranged twin sister, Lilian, along the way. I was sole developer on the project, responsible for writing, art, programming, and design. Intended as a vertical slice/proof-of-concept.

Autobiographical in nature, Replay explores grief after the loss of a family member, and uses illusion of choice to represent cyclical regret as the player recalls their final few hours with their father on a loop. It's roughly 2 minutes in length, with a bonus "secret" ending depicting an idealised version of events that unlocks on the second playthrough.
BLACK CHERRY (2020)
REPLAY (2021)
THE ROOTS (2021)
Playable Prototypes
Barks
Descriptions
COMPANION BARKS (2022)
Barks for three RPG party members with varied personalities.
OBJECT DESCRIPTIONS (2022)
Various object descriptions, from weaponry and apparel to food and consumables.
UNDERHOME (2019)

Made by myself and Luke King, Underhome is a game about eating "sockses". I created barks for the player and NPCs.
Quest Design
MMORPG QUEST SAMPLE (2022)
A simple fetch quest design intended for use in an MMORPG similar to Final Fantasy 14 or Guild Wars 2. Features basic "yes/no" dialogue options.
STAR WARS SAMPLE (2022)
A whimsical fantasy game about finding friends and living with disabilities. Currently very unfinished, but we're considering returning to it someday. Made for 2021's Global Game Jam for the theme "Lost & Found", with myself on writing, design and programming duty, and art courtesy of my friend and frequent collaborator Luke King.
ROLE: Writer, programmer, designer
SOFTWARE: Twine
ROLE: Writer, programmer, designer, artist
SOFTWARE: Unreal Engine 4, Photoshop, Clip Studio, Final Draft, Excel
ROLE: Writer, programmer, designer
SOFTWARE: Twine
Systems Design
DYNAMIC BANTER SYSTEM (2023)
A branching quest design for a hypothetical Star Wars game where players inhabit the role of a Sith acolyte on the hunt for a traitor to the order.
Documentation of research and design concepts for a dynamic, reactive dialogue system. This design was produced for a since cancelled sci-fi action adventure game.